The first game, sharing its name with the song, is called "Apartment." This game is commonly played at drinking gatherings, where participants stack their hands on top of each other in random order. The "catcher" or "caller" then calls out a floor level, and the person whose hand is at that level is identified.
This game enhances the atmosphere at drinking gatherings and encourages interaction among participants. It adds both tension and fun as players try to match the caller’s chosen floor. If the caller misses, they take a drink.
The second game, hidden in the song’s main section rhythm, called Apateu, is inspired by Korea’s classic drinking game, 369. This game is known and loved by nearly every Korean.
In 369, participants count up from 1, clapping instead of speaking when the number contains a 3, 6, or 9. The number of claps matches the number of these digits—for instance, players clap twice for 33.
It’s worth noting that in Korea, 369 is pronounced "sam-yuk-gu" rather than "three-six-nine."
For a long time, the only song on the theme of "apartments" in Korea was singer Yoon Soo-il's 1989 track, Apartment. Because of this, older generations in Korea naturally associate the word "apartment" with Yoon Soo-il’s song.
A recently released cover video reinterprets Yoon Soo-il's Apartment with a fresh approach. Particularly notable is the inclusion of Rosé’s Apartment chorus, creating a unique blend. The incorporation of the 369 rhythm adds even more enjoyment.
This combination of the song Apartment and traditional drinking games reflects Korea’s lively and unique culture, connecting generations through shared experiences and nostalgia.
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